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Fabled lands book 3
Fabled lands book 3












fabled lands book 3
  1. #Fabled lands book 3 plus
  2. #Fabled lands book 3 series

Author Bruce Ansely has brilliantly captured the spirit of this great sheep station: from the early pioneers who first braved its harsh winters and searing summers to the ingenuity and drive of the present-day owners, the Prouting family. 'Mesopotamia', named by Samuel Butler in 1860, means 'the land between two rivers': it lies between the Rangitata and Forest Creek rivers. You can purchase the Fabled Lands RPG here, and find out more here.The historic Mesopotamia Station is located in mid-Canterbury at the headwaters of the magnificent Rangitata gorge.

#Fabled lands book 3 series

This finishes this short series of reviews, though I'll likely be returning to talk about the Fabled Lands RPG from time to time, and possibly continuing the further adventures of Shagar and Jarna. I may be biased, but I think it's a great game in its own right, as well as a much-needed addition to the Fabled Lands world! At the same time, there are plenty of customizable options for character generations, as with Jarna above, who can get immediately involved in the action. Things happen quickly, thanks largely to the simplicity of the core Difficulty test mechanic, as taken from the gamebooks themselves. The Giant Spider, still Pacified, watches them go with glittering eyes.]įrom this brief example of play we can see that the Fabled Lands Roleplaying Game is a fast and action-packed experience. There is a brief debate about whether they should kill the spider, but in the end they decide to leave this part of the sewers.

fabled lands book 3

For the third Combat Round he gathers up the loot, and goes back to Jarna.

#Fabled lands book 3 plus

Shagar rolls 7 plus 4 for his Scouting, and succeeds! He finds a bag with eighty Shards, and a shortsword and shield of excellent manufacture and untarnished by being in the sewers.

fabled lands book 3

The Difficulty of the search is set to 10. Jarna continues watching over the spider while Shagar searches. The spider does nothing for its turn, and will continue to do nothing for five more turns or unless attacked. He spends 1 Action Point moving into the spider's lair and another searching through the remains of its victims. Shagar decides to squeeze past it and check its lair. The spider immediately stops attacking and remains quiet. Jarna rolls 9 plus Magic 7 and 1 for her wand, for a total of 17. She has 2 Action Points and uses 1 to Cast Pacify.  [Combat begins! Strike orders are rolled: Shagar 8, Jarna 10, and the Giant Spider 7. 'Get ready!' Suddenly the biggest spider either of them had ever seen skitters towards them, envenomed fans gleaming in the lanternlight!īy Russ Nicholson (from Cities of Gold and Glory) 'I don't like this one bit,' mutters Shagar as they both hear the sound of something moving towards them through the webs. The cobwebs begin to get thicker and thicker, and they bump into the husk-like corpse of a ratman, shrouded in webs and hanging suspended from the ceiling. Jarna has stashed her map in her belt and carries her wand in her other hand. Sometime later they are advancing cautiously down a damp tunnel festooned with cobwebs. There is the steady drip of water from above and the occasional skittering of rats, but little else in the way of noise. Shagar readies his sword and shield, and they head north, into a maze of passageways, stopping often to map the various corridors that peel off and away into the darkness. Jarna lights her lantern, and also pulls out a parchment and a stick of charcoal. There are four exits, though only the northern one looks big enough for them to venture into. They find themselves in a square chamber almost knee-deep in indescribable refuse that gives off an appalling stench. 'Show off!' says Shagar, on seeing her rapid descent. It seems sound, so, with him leading the way, they clamber down the rope and into the depths. Shagar ties his rope to a crossbeam and tests it for strength and secureness. Apparently, the well is a gateway to the sewers below, but there is no ladder or other means of descent. They stand before an abandoned well in West Port, the poor quarter of the city. Returning to our heroes Shagar and Jarna, we find them on a mission to slay the ratmen of the sewers of Yellowport.














Fabled lands book 3