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X3 reunion map km to m
X3 reunion map km to m









x3 reunion map km to m

Games in particular are Patrician III and Anno 1240 or something like that. Pirates and piracy, shipping, battle, politics, invasions.

x3 reunion map km to m

But you can rise up to a huge position with a ton of ships of all kinds. There is a couple of other games that are similar but based on old sailing ships of the 1200's and 1400's, and they are German as well, lol. When I am handling funds and figuring company directions these days, I utilize some of my 'company climbing techniques' learned from X3 and a few other games that had similar shipping/exporting systems in them, where you start off with a little bit of money and a ship and work your way up. Wierd how we can sometimes incorporate what we learn from these games, lol. I know, I can go back to a "save" and not have to worry, but it's that peace of mind feeling knowing it's safe. LOL Actually just in case something happens to my ship. I keep funds there just in case I'm robbed. Think of the AMS fleet as redesigned by "Tim the Tool Man Taylor" More Power.lol

X3 REUNION MAP KM TO M MOD

I have been running the AMS mod almost from the start with Terran Conflict, and to be honest I find it much more enjoyable, you still get the original missions plus much more, and when you feel like blowing stuff up you have the power to do it. The Vidarsaurus is a modified Terran Vidar but really is a huge improveemt and the Gunbus is a modified Centar, the Big Mother is a beefed up Argon TL, and I believe the Apricot Battle Crusier is the AMS version of the Argon One, I think there are 18 AMS ships in all, but they are so heavely modified they only look like the original versions all the specs and weps are greatly enhanced. Do you collect interest?CrisGer, the AMS mod is really a total remake of the game, the additional ships are all based on existing ships from the Vanilla version just renamed and modified quite a bit, some modified wepons are included. What is the reason for keeping the funds at the HQ station? just curious.

x3 reunion map km to m x3 reunion map km to m

When I get back to HQ I'll transfer half into my HQ "bank" and then go out and make some more. Right now I've got roughly 36 million credits at my HQ and I'm carrying, as of now, 15.7 million with me on my ship. Only take what you might need for trading and buying with you on your ship. One smart move is to keep a good deal of your credits at you HQ station. there are time limits on some "jobs" that require you to complete that specific job in as little a 10 minutes. Make sure you get the Jump Drive installed in your ship so you can skip several sectors and get to where you need to go faster. There's good credits to be made from these, along with trading. Some need you to be an assassin, some need you to build stations, some need you to patrol or protect, or scan asteroids. Look for the orange C, lightbulb, plus the red and green symbols for "jobs". I don't trade all that much, I do Missions thru the Comms at different stations throughout all the different sectors I've traveled to. You don't get as frustrated as you might in the Vanilla TC 2.5. Chris, the AMS Mod is different but super fun.











X3 reunion map km to m